using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;


public class GameControllor : MonoBehaviour
{
    public static bool isGameAlive =true;
    public static CameraShake camShake;
    //static GameControllor instance;

    //public static void PlayerDied()
    //{
    //    instance.Invoke("Restart", 1.5f);
    //}

    //public static void Restart()
    //{
    //    SceneManager.LoadScene(SceneManager.GetActiveScene().name);
    //}
}


